Primary Attack Type:
Primary Damage Type:
|+ 25% dmg with Cursed Ground|
Cost in Store:
|1500 or 12000|
Oziel the Soul Thief is a playable hero in Orcs Must Die! Unchained.
Oziel is a magic user that haunts and curses enemies, stealing their souls on death to make himself more powerful.
Character Bio[edit source]
Oziel, the Soul Thief, haunts the living and feeds on the souls of the dead. Each soul he takes makes him more powerful. Enemies take heed: there is no worse fate than to be a victim of the Soul Thief!
|In-Game Character Bio|
| Students of Fire Mastery and Enkindling 101,
Attached is your final reading, the fable "The Soul Thief." Many of you have heard it before, but I urge you to read it again. All of you would be wise to heed its warnings, especially on the eve of mage trials and exams.
"The Soul Thief"
Once upon a time, there was a young mage much loved by his village, whose power had no equal there. As he grew older, he wished to join the Order and become the world's most powerful mage. His village sent him off knowing he'd return a success.
But his dream quickly began to falter. He was not the most powerful mage in the Order--far from it. There were many more talented mages in his class.
He fell into a deep despair, unable to face becoming just an average mage. Being anything but the best to him was failure. To become the hero he believed he should be, he needed more power.
In his desperation, he turned to the enemies of the Order--shadowy, unscrupulous mages--who eagerly provided him with tomes full of dark spells and incantations. Using this forbidden magic, he got what he wanted. His power grew, and he rose within the Order until only the Arch Mage was considered his equal.
To prove his superiority, he challenged the Arch Mage to a duel for control of the Order. She vanquished him easily. The Arch Mage knew he had turned to the dark arts and was ready for him. His evil exposed, he was expelled from the Order.
The mage had nowhere to go. He tried to join the enemies of the Order but realized that they used him. They thought he would overthrow the Arch Mage and that the Order would fall. To them, he was a failure. He returned home, but his village shunned him for his dark deeds. He became a wanderer then, obsessed with becoming the world's most powerful mage.
He continued amassing power, but in the winter of his life, he realized he would die before he achieved his goal. He brewed elixirs and built infernal machines to stave off death. But even this merely delayed the inevitable. Mortality would still keep him from the power he desired.
But then, the mage had an epiphany. Studying life was a waste of time. What he should have been studying was Death. Death lived forever; Death was eternal. He tracked down the evil necromancers of the Cult of Death. Ingratiating himself among them, he learned vile potions and incantations--and about the being they called "Death."
The Cult believed that Death fed on the souls of the dying and released them to Oblivion. The souls he harvested gave him power and kept him alive. To become immortal, the mage realized, he would have to face Death and become like him.
In his laboratory, the mage brewed a vile necromancer's potion to fake death. He sat slumped at his desk and waited--he did not wait long. An eerie chill filled the room and the candles flickered and died. In the darkness, the mage could see the dim outline of a hooded figure advancing slowly on him. It began uttering a dark incantation. The mage could feel his body grow colder. Death was drawing his soul from his body. But as Death drew closer, he sprung a trap the mage had left for him. Death was stuck fast to the floor, unable to chant his spell.
Gleefully, the mage began to repeat Death's incantation back to him. His soul returned to him, but as he repeated the spell, more souls flowed, like an incandescent river, from Death. The mage felt life and power flow through him. Death, weakened, finally struggled free of the trap. He cursed the mage and disappeared.
The mage felt renewed. He went back to his work hardly noticing that his hands had turned to bone and his eyes to fel fire. He had gotten what he wanted; he had become a Soul Thief.
And Beware: if you encounter the Soul Thief. Death may usher you to Oblivion, but the power hungry Soul Thief brings only eternal death.
Seek power if you must but always be wary of its price. -Anonymous
It’s a bit heavy-handed, but I guess this is my way of saying go have an ale with your friends once in a while. Studying isn’t everything, and it definitely won’t keep you warm at night!
Good luck on your exams, and for Riftmaker's sake, go home and see your family for St. Helgin’s Day.
Kindest Regards, Prof. Finnregan Master Mage, Elemental Studies Department
|Passive||Soul Harvest||Nearby deaths provide soul stacks. Each soul stack increases max mana and the effectiveness of Oziel's abilities. Minions yield 1 soul stack, mercenaries yield 20.||N/A||N/A||N/A|
|Primary||Vampiric Slash||A slashing, ranged attack that lifesteals from enemies. Life stolen is 4% of Oziel's max health.||???||0||0|
|Unique||Desecrated Ground||A jar of souls desecrates the ground in a radius, slowing and applying arcane damage over time to enemies.||0||50||16s||Duration: 8s. Amount of mana determines the amount of slow.|
|Secondary||Wraith Surge||Oziel fires a bolt of energy. If it deals damage, a buff causes the next Wraith Surge to deal more damage and cost more mana.||???||30 / 50 / 80 / 80||3s||Up to 3x stacks. Consecutive Wraith Surges deal +40%, +80% and +120% damage.|
|Epic||Haunting Spirits||Summons spirits to haunt nearby enemies. If Oziel attacks a haunted enemy, the spirit explodes and deals damage based on Oziel's max mana.||N/A||60||100||Duration: 15s.|
|Support||Essence Siphon||Converts a portion of his health into mana when button is held. Ability cannot kill Oziel.||0||0||0||Consumes 2% Health/s. Regenerates 16 Mana/s.|
| Tier 1|
(Battle Level 2)
|Defiled Essence||Reduces damage taken from Essence Siphon by -25%.|
|Consecration||Soul Harvest always yields soul stacks from deaths on Desecrated Ground.|
|Dark Urges||Reduces the cooldown of Desecrated Ground by -25%.|
| Tier 2|
(Battle Level 4)
|Jagged Shards||Increases the initial damage of Desecrated Ground by +40. Damage scales with level.|
|Spiritual Connection||Damaging a Haunted enemy with Vampiric Slash regenerates +5% of Oziel's max mana.|
|Vampiric Soul||Adds +10% lifesteal to Vampiric Slash.|
| Tier 3|
(Battle Level 7)
|Unholy Mire||Slows Haunted minions by -40%.|
|Reaper||Soul Harvest yields +1 additional stack with each nearby death.|
|Profane Healing||Stealing souls heals in a small radius. Healing is based on Oziel's max mana and scales with level.|
| Tier 4|
(Battle Level 10)
|Ectoplasmic Explosion||Hitting a Haunted enemy deals damage in a small radius. Damage scales with level.|
|Diabolic Efficiency||Reduces the mana cost of Wraith Surge by -50%. Increases buff's duration 2x.|
|Vexing Surge||Hitting an enemy with Wraith Surge reduces the cooldown of Haunting Spirits by 5s.|
|Icon||Name||Description||How to Obtain|
|Oziel The Soul Thief||Oziel, the Soul Thief, haunts the living and feeds on the souls of the dead. Each soul he takes makes him more powerful. Enemies take heed: there is no worse fate than to be a victim of the Soul Thief!||By Default|
|Oziel Blood Rune||"Eternal life and limitless power… I have achieved my ultimate goal!" - Oziel, the Soul Thief||Store|
|Oziel Knight Walker||"I am evil to my very bones." - Oziel, the Soul Thief||Tough Guy Vanity Chest|
|Oziel String Theory||"These strings... They will not hold me down!" - Oziel, the Soul Thief||Grand Vanity Chest|
Hero Related Achievements[edit source]
|Soul Collecting||Collect 500 soul stacks in a single match as Oziel.|
|Soul Searching||Collect 2,000 soul stacks in 1 match as Oziel.|
|Till It Hurts||Deal 25,000 damage to Oziel during battle using Oziel's Essence Siphon.|
|Wraith Wrath||Deal 1,000 damage with Oziel's Wraith Surge.|