Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Arctos Grizzly
|
|
Northmun
|
Hailing from the frozen land of Arctos, grizzly minions are large in size, have moderate health, and are angered when their allies fall.
|
425
|
Large
|
1
|
2
|
Arctos Shield Grizzly
|
|
Northmun
|
Carrying the standard of Arctos, these grizzlies are protected from frontal assaults, are highly resistant to frost damage, susceptible to fire damage, and have powerful medium-range melee attacks. They ignore heroes and physics traps, and attack guardians.
|
425
|
Large
|
1
|
2
|
Armored Arctos Grizzly
|
|
Northmun
|
As veterans of the army of Arctos, these grizzlies are protected against physical and frost damage but are susceptible to fire damage. Their attacks deal significant medium-range damage and reduce armor.
|
1232
|
Large
|
1
|
4
|
Armored Giant
|
|
Order
|
Giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.
|
1500
|
Large
|
0.6
|
4
|
Armored Grizzly
|
|
Order
|
These grizzlies are veteran fighters girded in both physical and frost armor. Their medium-range melee attacks rip through its enemies' armor, temporarily reducing it.
|
1232
|
Large
|
1
|
4
|
Armored Ogre
|
|
Unchained
|
These stout ogre soldiers are protected by physical armor. Like other ogres, they charge and slow their foes and are not affected by physics traps. They have +100 Physical Armor which translates to 50% damage reduction of physical attacks received.
|
1120
|
Large
|
0.8
|
3
|
Armored Satyr
|
|
Order
|
Slightly slowed by the heavy armor but known for their distinctive call, armored satyrs are small and fast but unlike regular satyr runners, they aren't weak. They ignore heroes, avoid damage, and run straight for rifts.
|
250
|
Small
|
1.8
|
1
|
Crogon Hatchling
|
|
Unchained
|
From the darkest corner of the Greenthorn Swamp, Crogon Hatchlings poison their enemies with their spit. Fast and Small but dangerous minions with ranged attacks.
|
???
|
Small
|
1.5
|
1
|
Crossbowman
|
|
Order
|
Archers pepper their enemies with crossbow bolts, having low health and dealing damage at range. They are deadly in groups.
|
128
|
Medium
|
1
|
1
|
Cyclops Shaman
|
|
Unchained
|
As disciples of Stinkeye and Oasis, cyclops shamans defend their beliefs by unleashing magical, heat-seeking missiles at non-believers who get in their way.
|
896
|
Large
|
0.8
|
3
|
Dwarf Grenadier
|
|
Order
|
These dwarven explosive experts lob grenades that deal area fire and physical damage. Due to explosive familiarity, they are very resistant to fire damage.
|
200
|
Small
|
1
|
0
|
Dwarf Shaman
|
|
Order
|
Dwarf shamans cast a mystical magic shield that protects their allies against all damage types, but they have low health themselves.
|
128
|
Small
|
1
|
1
|
Earth Elemental
|
|
Elementals
|
Earth elementals are born from fragments of the Earth Lord, Gaeadin. In battle, they can overwhelm heroes when in groups.
|
775
|
Medium
|
1
|
2
|
Earth Lord
|
|
Elementals
|
The Earth Lords, are immune to slows and stuns and splits into smaller elementals when destroyed, making them very hard to kill.
|
3000
|
Large
|
1
|
6
|
Earthling
|
|
Elementals
|
Earthlings cleave from earth elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
2
|
1
|
Fire Elemental
|
|
Elementals
|
Fire elementals are the most dangerous of all the elementals. They are unstable and have a disregard for the other elements.
|
1075
|
Medium
|
1
|
1
|
Fire Fiend Imp
|
|
Fire Fiends
|
As familiars of the fire lords, these mischievous imps not only deal fire damage, but are quick and rush to enemy rifts ignoring heroes and guardians. They are resistant to fire damage but susceptible to frost damage.
|
80
|
Small
|
2
|
1
|
Fire Fiend Warlock
|
|
Fire Fiends
|
Anointed by the fire lords, fire fiend warlocks wield elemental fire magic in the form of powerful ranged fire damage spells. They have low health and are susceptible to frost damage, but are resistant to fire damage.
|
448
|
Medium
|
1
|
4
|
Fire Lord
|
|
Elementals
|
Loyal servants of Urza, Fire Lords resist fire damage and burst into Fire Elementals upon death.
They are also vulnerable to ice damage, and than splits into smaller elementals when getting destroyed.
|
5040
|
Large
|
1
|
6
|
Fire Ogre
|
|
Unchained
|
Blessed by the fire lords, fire ogres deal fire damage, slow their enemies, and ignore physics traps, but are susceptible to frost damage.
|
990
|
Large
|
1
|
3
|
Fireling
|
|
Elementals
|
Firelings kindle from fire elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
1.6
|
0
|
Forest Giant
|
|
Order
|
Forest giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.
|
2060
|
Large
|
0.7
|
3
|
Frost Clan Archer
|
|
Frost Clan
|
With the frost magic of Tundra but little to no training, these orcs archers deal moderate ranged damage but have low health. They can also freeze their enemies and are resistant to frost damage.
|
175
|
Medium
|
1
|
1
|
Frost Clan Heavy Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs have high health and deal frost damage. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
616
|
Medium
|
1
|
1
|
Frost Clan Kamikaze Kobold
|
|
Frost Clan
|
These chilly kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades.
|
24
|
Small
|
2.3
|
1
|
Frost Clan Kobold
|
|
Frost Clan
|
Frost Clan Kobolds are fast--very fast. However, because they are weak, they rely on speed to get behind enemy lines. Large groups are difficult to keep out of rifts. They are resistant to frost damage but susceptible to fire damage.
|
48
|
Small
|
2
|
1
|
Frost Clan Light Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs are new, inexperienced recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
96
|
Medium
|
1
|
1
|
Frost Clan Medium Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
230
|
Medium
|
1
|
1
|
Frost Clan Shield Troll
|
|
Frost Clan
|
Empowered by Tundra's magic, these large trolls use frosty shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians. They also ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
716
|
Large
|
1
|
3
|
Frost Clan TNT Archer
|
|
Frost Clan
|
Although, imbued with frost magic, These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation by attacking them. They are susceptible to fire damage.
|
255
|
Medium
|
1
|
1
|
Frost Clan Troll
|
|
Frost Clan
|
Frost Clan trolls deal massive frost damage and regenerate their health. They are also unaffected by physics traps and resistant to frost damage.
|
1276
|
Large
|
1
|
2
|
Frost Giant
|
|
Order
|
Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.
|
1232
|
Large
|
0.7
|
3
|
Frost Ogre
|
|
Unchained
|
Blessed by the ice lords, frost ogres deal frost damage and slow enemies. They ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
990
|
Large
|
1
|
3
|
Giant
|
|
Order
|
Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.
|
1232
|
Large
|
0.7
|
3
|
Gnoll Grenadier
|
|
Unchained
|
These gnolls are playing with fire. They lob fire-damage dealing grenades at heroes and guardians, but are worth no rift points.
|
285
|
Medium
|
1.6
|
0
|
Gnoll Hunter
|
|
Unchained
|
These gnolls are bloodthirsty hunters, looking to take down heroes and guardians. They deal massive physical damage but are worth no rift points.
Sporting razor-sharp teeth, a fast loping gait, and powerful claws, gnoll hunters aren’t interested in getting through the rift – they’re interested in killing you! (They’re also interested in killing archers and paladins, but everyone knows tender young war mage is the sweetest meat of all.)
|
400
|
Medium
|
1
|
0
|
Gnome Destroyer
|
|
Order
|
Crafty gnome destroyers bolt towards rifts, leaving everyone but kobolds in the dust. They are hearty for their size and hard to keep out of rifts.
|
62
|
Small
|
1.1
|
1
|
Grizzly
|
|
Order
|
Always ready and roaring for a fight, grizzly minions are large in size, have moderate health, and are angered when their allies fall.
|
425
|
Large
|
1
|
2
|
Heavy Fire Fiend
|
|
Fire Fiends
|
Called by the fire lords to fight, heavy fire fiends are veteran fighters who can take a lot of punishment and deal massive physical and fire damage. They are also resistant to fire damage but susceptible to frost damage.
|
616
|
Medium
|
1
|
1
|
Heavy Orc
|
|
Unchained
|
Heavy orcs have more health and armor than all their orcish brethren and withstand punishing damage from traps and attacks.
|
616
|
Medium
|
1
|
1
|
Heavy Soldier
|
|
Order
|
Veteran heavy soldiers are equipped with the finest weaponry and armor and have high health. They also resist damage at low health.
|
700
|
Medium
|
1
|
1
|
Hobgoblin Shaman
|
|
Unchained
|
These hobgoblins have secret healing techniques known only by their cabal and loyally heal their allies. However, they have low health themselves.
|
225
|
Small
|
1
|
1
|
Ice Elemental
|
|
Elementals
|
Hailing from the frozen frost caverns of Arctos, Ice elementals are born from fragments of the Ice Lord, Iceberg. They are resistant to frost damage, but susceptible to fire damage, and splits into Icelings when damaged.
|
940
|
Medium
|
1
|
2
|
Iceling
|
|
Elementals
|
Icelings cleave from ice elementals when they die. They are fast, small and hard to kill, and can overwhelm heroes when in groups. They are also resistant to frost damage, but susceptible to fire damage.
|
120
|
|
2
|
1
|
Infinite Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Infinite Mountain Troll
|
|
Unchained
|
Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.
|
1680
|
Large
|
0.9
|
4
|
Infinite Pride Hunter
|
|
Order
|
Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.
|
400
|
Medium
|
1
|
0
|
Infinite Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Kamikaze Kobold
|
|
Unchained
|
These kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades
|
24
|
Small
|
2.3
|
1
|
Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Kobold Runner
|
|
Unchained
|
Kobold runners are fast and drawn to rifts. They have low health and are easy to kill, but large groups are difficult to keep out of rifts.
|
48
|
Small
|
2
|
1
|
Light Fire Fiend
|
|
Fire Fiends
|
Called by the fire lords to fight, these are inexperienced warriors who deal light damage, wear light armor, and have low health, but tend to fight in groups. They are also resistant to fire damage but susceptible to frost damage.
|
96
|
Medium
|
1
|
1
|
Light Orc
|
|
Unchained
|
Light orcs are new, inexperienced Unchained recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups.
|
96
|
Medium
|
1
|
1
|
Light Soldier
|
|
Order
|
Light soldiers are average in every way, dealing average damage, and having average health and armor. They gain damage resistance at low health.
|
118
|
Medium
|
1
|
1
|
Medium Fire Fiend
|
|
Fire Fiends
|
As servants of the fire lords, these warriors are the fiery heart of the fiend army. They deal moderate physical and fire damage, have moderate health, and are resistant to fire damage. However, they are susceptible to frost damage.
|
230
|
Medium
|
1
|
1
|
Medium Orc
|
|
Unchained
|
Medium orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor.
They’re ugly, they’re dumb, they stink, and they have a terrible dental plan. They’re determined to get to the rifts, no matter what stands in the way. Clearly they must die - and fortunately they die easily and in large numbers. Just don’t get too close; their swords are rusty enough to cause a nasty case of lockjaw.
|
230
|
Medium
|
1
|
1
|
Medium Soldier
|
|
Order
|
As experienced soldiers, medium soldiers have moderate armor and health, and deal moderate damage. They gain damage resistance at low health.
|
294
|
Medium
|
1
|
1
|
Mountain Troll
|
|
Unchained
|
Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.
|
1680
|
Large
|
0.9
|
4
|
Northmun Crossbowman
|
|
Northmun
|
As the ranged guard of Deg Itan, these archers deal massive frost damage. They are deadly in groups. They have low health but damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.
|
128
|
Medium
|
1
|
1
|
Northmun Heavy Soldier
|
|
Northmun
|
As the elite guard of Deg Itan, these soldiers deal massive frost and physical damage. They have high health but also damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.
|
700
|
Medium
|
1
|
1
|
Northmun Light Soldier
|
|
Northmun
|
As the lowest ranks in the guard of Deg Itan, these soldiers are average in every way, dealing average frost damage, and having average health and armor. Although they gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.
|
118
|
Medium
|
1
|
1
|
Northmun Medium Soldier
|
|
Northmun
|
As part of the guard of Deg Itan, these soldiers have moderate armor and health, and deal moderate frost damage. They gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.
|
294
|
Medium
|
1
|
1
|
Ogre
|
|
Unchained
|
Angry, lumbering ogres charge in, heavily slowing their enemies with their blows. They are also not affected by physics traps.
|
750
|
Large
|
1
|
2
|
Orc Archer
|
|
Unchained
|
Having little training other than "pointy end that way," orc archers deal moderate ranged damage but have low health.
Five brain cells smarter and a head taller than the average orc, these guys have been trained to point a crossbow at their enemies and pull the little trigger (the one by their finger). Given that orcs have the eyesight of an aged mole, their aim is pretty good. They’re more dangerous than their sword-wielding buddies; obviously, all orcs must die, but maybe these orcs should die first.
|
175
|
Medium
|
1
|
1
|
Orc TNT Archer
|
|
Unchained
|
These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation.
|
255
|
Medium
|
1
|
1
|
Order Mage
|
|
Order
|
These mages are masters of fire magic, casting high-damage, ranged fire spells. They have low health, but are resistant to trap damage.
|
448
|
Medium
|
1
|
4
|
Order TNT Archer
|
|
Order
|
Skilled with both arrows and explosives, these archers shoot dynamite-laden arrows at their foes that explode after a few seconds. Arrows can be destroyed before detonation.
|
128
|
Medium
|
1
|
1
|
Pirate Heavy Orc
|
|
Pirates
|
Murderous orc pirates maraude the seas of Centre. These orcs are faster and better at fighting, dealing more damage than other heavy orcs but have less health.
|
297
|
Medium
|
1.2
|
1
|
Pirate Light Orc
|
|
Pirates
|
Murderous orc pirates maraude the seas of Centre. These orcs are faster and better at fighting, dealing more damage than other light orcs but have less health.
|
48
|
Medium
|
1.3
|
1
|
Pirate Medium Orc
|
|
Pirates
|
These salty sea orcs have less health than medium orcs but are faster and deal more damage.
|
90
|
Medium
|
1.2
|
1
|
Pirate Ogre
|
|
Pirates
|
Ogre pirates have a little less health but are faster and deal more damage than other ogres. Like all ogres, they slow their enemies.
|
750
|
Large
|
1
|
2
|
Pirate Shield Troll
|
|
Pirates
|
As expected, trolls make great pirates. Shield troll pirates deal more damage than normal shield trolls and regenerate health, but have less overall health. Blocks Frontal Attacks and only Attacks Guardians.
|
728
|
Large
|
1
|
3
|
Pirate Troll
|
|
Pirates
|
Unsurprisingly, trolls make pretty good pirates. Troll pirates deal more damage than normal trolls and regenerate health, but have less overall health.
|
1344
|
Large
|
1
|
2
|
Pride Hunter
|
|
Order
|
Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.
|
400
|
Medium
|
1
|
0
|
Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Shield Grizzly
|
|
Order
|
What's worse than a grizzly? A grizzly with a shield. Shielded from the front, these large minions target guardians and ignore heroes.
|
403
|
Large
|
1
|
2
|
Shield Troll
|
|
Unchained
|
These large trolls have discovered shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians.
|
728
|
Large
|
1
|
3
|
Stilt Orc
|
|
Unchained
|
These acrobatically-inclined orcs are immune to floor traps due to their stilt-bound legs. They also carry long spears with which they deal physical melee damage. Although they are hard to hit and have a long reach, they have low health.
|
400
|
Medium
|
1
|
1
|
Troll
|
|
Unchained
|
Large and thankfully solitary, trolls deal massive physical damage and regenerate health. They are also large enough to ignore physics traps.
|
1344
|
Large
|
1
|
2
|
Wu Xing Arcane Mage
|
|
Wu Xing Dynasty
|
These powerful mages are schooled in an extremely powerful version of arcane magic. Firing arcane grenades these mages can pile up the damage fast in numbers.
|
448
|
Medium
|
1
|
4
|
Wu Xing Archer
|
|
Wu Xing Dynasty
|
These heavily trained archers have Magic Armor and fire a small rockets that can damage things around its target.
|
263
|
Medium
|
1
|
1
|
Wu Xing Bear
|
|
Wu Xing Dynasty
|
These ferocious, bear minions are intimidating in size and heal when their allies fall.
|
390
|
Large
|
1
|
2
|
Wu Xing Heavy Soldier
|
|
Wu Xing Dynasty
|
Heavy Wu Xing soldiers have more health and Magic Armor than other soldiers and withstand punishing damage from traps and attacks.
|
650
|
Medium
|
1.1
|
1
|
Wu Xing Hunter
|
|
Wu Xing Dynasty
|
With the swiftness of a cat these dragon assassins move in quickly and attack heroes without any warning at all.
|
400
|
Medium
|
1
|
0
|
Wu Xing Light Soldier
|
|
Wu Xing Dynasty
|
These inexperienced soldiers have an average amount of health but have Magic Armor. They deal an average amount of physical damage can wreck enemy defenses in large groups.
|
107
|
Medium
|
1.1
|
1
|
Wu Xing Lightning Mage
|
|
Wu Xing Dynasty
|
These powerful mages are schooled in an extremely powerful version of lightning magic. Like their arcane counterparts, Wu Xing lightning grenades can pile up the damage fast if ignored.
|
448
|
Medium
|
1
|
4
|
Wu Xing Medium Soldier
|
|
Wu Xing Dynasty
|
Medium Wu Xing soldiers are slightly more experienced than their light counterparts. They deal moderate damage and have moderate health and also have Magic Armor.
|
263
|
Medium
|
1.1
|
1
|
Wu Xing Red Panda
|
|
Wu Xing Dynasty
|
These magical creatures have the power to drastically speed up their allies increasing the chances of a rift breach.
|
128
|
Medium
|
0.8
|
1
|
Wu Xing Terracotta Giant
|
|
Wu Xing Dynasty
|
The heavy walk of these high hit point clay monsters shakes the earth so violently that that it can be very hard to move when near them.
|
1232
|
Large
|
1
|
3
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Armored Giant
|
|
Order
|
Giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.
|
1500
|
Large
|
0.6
|
4
|
Armored Grizzly
|
|
Order
|
These grizzlies are veteran fighters girded in both physical and frost armor. Their medium-range melee attacks rip through its enemies' armor, temporarily reducing it.
|
1232
|
Large
|
1
|
4
|
Armored Satyr
|
|
Order
|
Slightly slowed by the heavy armor but known for their distinctive call, armored satyrs are small and fast but unlike regular satyr runners, they aren't weak. They ignore heroes, avoid damage, and run straight for rifts.
|
250
|
Small
|
1.8
|
1
|
Crossbowman
|
|
Order
|
Archers pepper their enemies with crossbow bolts, having low health and dealing damage at range. They are deadly in groups.
|
128
|
Medium
|
1
|
1
|
Dwarf Grenadier
|
|
Order
|
These dwarven explosive experts lob grenades that deal area fire and physical damage. Due to explosive familiarity, they are very resistant to fire damage.
|
200
|
Small
|
1
|
0
|
Dwarf Shaman
|
|
Order
|
Dwarf shamans cast a mystical magic shield that protects their allies against all damage types, but they have low health themselves.
|
128
|
Small
|
1
|
1
|
Forest Giant
|
|
Order
|
Forest giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.
|
2060
|
Large
|
0.7
|
3
|
Frost Giant
|
|
Order
|
Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.
|
1232
|
Large
|
0.7
|
3
|
Giant
|
|
Order
|
Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.
|
1232
|
Large
|
0.7
|
3
|
Gnome Destroyer
|
|
Order
|
Crafty gnome destroyers bolt towards rifts, leaving everyone but kobolds in the dust. They are hearty for their size and hard to keep out of rifts.
|
62
|
Small
|
1.1
|
1
|
Grizzly
|
|
Order
|
Always ready and roaring for a fight, grizzly minions are large in size, have moderate health, and are angered when their allies fall.
|
425
|
Large
|
1
|
2
|
Heavy Soldier
|
|
Order
|
Veteran heavy soldiers are equipped with the finest weaponry and armor and have high health. They also resist damage at low health.
|
700
|
Medium
|
1
|
1
|
Infinite Pride Hunter
|
|
Order
|
Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.
|
400
|
Medium
|
1
|
0
|
Infinite Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Light Soldier
|
|
Order
|
Light soldiers are average in every way, dealing average damage, and having average health and armor. They gain damage resistance at low health.
|
118
|
Medium
|
1
|
1
|
Medium Soldier
|
|
Order
|
As experienced soldiers, medium soldiers have moderate armor and health, and deal moderate damage. They gain damage resistance at low health.
|
294
|
Medium
|
1
|
1
|
Order Mage
|
|
Order
|
These mages are masters of fire magic, casting high-damage, ranged fire spells. They have low health, but are resistant to trap damage.
|
448
|
Medium
|
1
|
4
|
Order TNT Archer
|
|
Order
|
Skilled with both arrows and explosives, these archers shoot dynamite-laden arrows at their foes that explode after a few seconds. Arrows can be destroyed before detonation.
|
128
|
Medium
|
1
|
1
|
Pride Hunter
|
|
Order
|
Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.
|
400
|
Medium
|
1
|
0
|
Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Shield Grizzly
|
|
Order
|
What's worse than a grizzly? A grizzly with a shield. Shielded from the front, these large minions target guardians and ignore heroes.
|
403
|
Large
|
1
|
2
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Armored Ogre
|
|
Unchained
|
These stout ogre soldiers are protected by physical armor. Like other ogres, they charge and slow their foes and are not affected by physics traps. They have +100 Physical Armor which translates to 50% damage reduction of physical attacks received.
|
1120
|
Large
|
0.8
|
3
|
Crogon Hatchling
|
|
Unchained
|
From the darkest corner of the Greenthorn Swamp, Crogon Hatchlings poison their enemies with their spit. Fast and Small but dangerous minions with ranged attacks.
|
???
|
Small
|
1.5
|
1
|
Cyclops Shaman
|
|
Unchained
|
As disciples of Stinkeye and Oasis, cyclops shamans defend their beliefs by unleashing magical, heat-seeking missiles at non-believers who get in their way.
|
896
|
Large
|
0.8
|
3
|
Fire Ogre
|
|
Unchained
|
Blessed by the fire lords, fire ogres deal fire damage, slow their enemies, and ignore physics traps, but are susceptible to frost damage.
|
990
|
Large
|
1
|
3
|
Frost Ogre
|
|
Unchained
|
Blessed by the ice lords, frost ogres deal frost damage and slow enemies. They ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
990
|
Large
|
1
|
3
|
Gnoll Grenadier
|
|
Unchained
|
These gnolls are playing with fire. They lob fire-damage dealing grenades at heroes and guardians, but are worth no rift points.
|
285
|
Medium
|
1.6
|
0
|
Gnoll Hunter
|
|
Unchained
|
These gnolls are bloodthirsty hunters, looking to take down heroes and guardians. They deal massive physical damage but are worth no rift points.
Sporting razor-sharp teeth, a fast loping gait, and powerful claws, gnoll hunters aren’t interested in getting through the rift – they’re interested in killing you! (They’re also interested in killing archers and paladins, but everyone knows tender young war mage is the sweetest meat of all.)
|
400
|
Medium
|
1
|
0
|
Heavy Orc
|
|
Unchained
|
Heavy orcs have more health and armor than all their orcish brethren and withstand punishing damage from traps and attacks.
|
616
|
Medium
|
1
|
1
|
Hobgoblin Shaman
|
|
Unchained
|
These hobgoblins have secret healing techniques known only by their cabal and loyally heal their allies. However, they have low health themselves.
|
225
|
Small
|
1
|
1
|
Infinite Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Infinite Mountain Troll
|
|
Unchained
|
Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.
|
1680
|
Large
|
0.9
|
4
|
Kamikaze Kobold
|
|
Unchained
|
These kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades
|
24
|
Small
|
2.3
|
1
|
Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Kobold Runner
|
|
Unchained
|
Kobold runners are fast and drawn to rifts. They have low health and are easy to kill, but large groups are difficult to keep out of rifts.
|
48
|
Small
|
2
|
1
|
Light Orc
|
|
Unchained
|
Light orcs are new, inexperienced Unchained recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups.
|
96
|
Medium
|
1
|
1
|
Medium Orc
|
|
Unchained
|
Medium orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor.
They’re ugly, they’re dumb, they stink, and they have a terrible dental plan. They’re determined to get to the rifts, no matter what stands in the way. Clearly they must die - and fortunately they die easily and in large numbers. Just don’t get too close; their swords are rusty enough to cause a nasty case of lockjaw.
|
230
|
Medium
|
1
|
1
|
Mountain Troll
|
|
Unchained
|
Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.
|
1680
|
Large
|
0.9
|
4
|
Ogre
|
|
Unchained
|
Angry, lumbering ogres charge in, heavily slowing their enemies with their blows. They are also not affected by physics traps.
|
750
|
Large
|
1
|
2
|
Orc Archer
|
|
Unchained
|
Having little training other than "pointy end that way," orc archers deal moderate ranged damage but have low health.
Five brain cells smarter and a head taller than the average orc, these guys have been trained to point a crossbow at their enemies and pull the little trigger (the one by their finger). Given that orcs have the eyesight of an aged mole, their aim is pretty good. They’re more dangerous than their sword-wielding buddies; obviously, all orcs must die, but maybe these orcs should die first.
|
175
|
Medium
|
1
|
1
|
Orc TNT Archer
|
|
Unchained
|
These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation.
|
255
|
Medium
|
1
|
1
|
Shield Troll
|
|
Unchained
|
These large trolls have discovered shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians.
|
728
|
Large
|
1
|
3
|
Stilt Orc
|
|
Unchained
|
These acrobatically-inclined orcs are immune to floor traps due to their stilt-bound legs. They also carry long spears with which they deal physical melee damage. Although they are hard to hit and have a long reach, they have low health.
|
400
|
Medium
|
1
|
1
|
Troll
|
|
Unchained
|
Large and thankfully solitary, trolls deal massive physical damage and regenerate health. They are also large enough to ignore physics traps.
|
1344
|
Large
|
1
|
2
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Arctos Grizzly
|
|
Northmun
|
Hailing from the frozen land of Arctos, grizzly minions are large in size, have moderate health, and are angered when their allies fall.
|
425
|
Large
|
1
|
2
|
Arctos Shield Grizzly
|
|
Northmun
|
Carrying the standard of Arctos, these grizzlies are protected from frontal assaults, are highly resistant to frost damage, susceptible to fire damage, and have powerful medium-range melee attacks. They ignore heroes and physics traps, and attack guardians.
|
425
|
Large
|
1
|
2
|
Armored Arctos Grizzly
|
|
Northmun
|
As veterans of the army of Arctos, these grizzlies are protected against physical and frost damage but are susceptible to fire damage. Their attacks deal significant medium-range damage and reduce armor.
|
1232
|
Large
|
1
|
4
|
Northmun Crossbowman
|
|
Northmun
|
As the ranged guard of Deg Itan, these archers deal massive frost damage. They are deadly in groups. They have low health but damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.
|
128
|
Medium
|
1
|
1
|
Northmun Heavy Soldier
|
|
Northmun
|
As the elite guard of Deg Itan, these soldiers deal massive frost and physical damage. They have high health but also damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.
|
700
|
Medium
|
1
|
1
|
Northmun Light Soldier
|
|
Northmun
|
As the lowest ranks in the guard of Deg Itan, these soldiers are average in every way, dealing average frost damage, and having average health and armor. Although they gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.
|
118
|
Medium
|
1
|
1
|
Northmun Medium Soldier
|
|
Northmun
|
As part of the guard of Deg Itan, these soldiers have moderate armor and health, and deal moderate frost damage. They gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.
|
294
|
Medium
|
1
|
1
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Frost Clan Archer
|
|
Frost Clan
|
With the frost magic of Tundra but little to no training, these orcs archers deal moderate ranged damage but have low health. They can also freeze their enemies and are resistant to frost damage.
|
175
|
Medium
|
1
|
1
|
Frost Clan Heavy Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs have high health and deal frost damage. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
616
|
Medium
|
1
|
1
|
Frost Clan Kamikaze Kobold
|
|
Frost Clan
|
These chilly kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades.
|
24
|
Small
|
2.3
|
1
|
Frost Clan Kobold
|
|
Frost Clan
|
Frost Clan Kobolds are fast--very fast. However, because they are weak, they rely on speed to get behind enemy lines. Large groups are difficult to keep out of rifts. They are resistant to frost damage but susceptible to fire damage.
|
48
|
Small
|
2
|
1
|
Frost Clan Light Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs are new, inexperienced recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
96
|
Medium
|
1
|
1
|
Frost Clan Medium Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
230
|
Medium
|
1
|
1
|
Frost Clan Shield Troll
|
|
Frost Clan
|
Empowered by Tundra's magic, these large trolls use frosty shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians. They also ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
716
|
Large
|
1
|
3
|
Frost Clan TNT Archer
|
|
Frost Clan
|
Although, imbued with frost magic, These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation by attacking them. They are susceptible to fire damage.
|
255
|
Medium
|
1
|
1
|
Frost Clan Troll
|
|
Frost Clan
|
Frost Clan trolls deal massive frost damage and regenerate their health. They are also unaffected by physics traps and resistant to frost damage.
|
1276
|
Large
|
1
|
2
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Fire Fiend Imp
|
|
Fire Fiends
|
As familiars of the fire lords, these mischievous imps not only deal fire damage, but are quick and rush to enemy rifts ignoring heroes and guardians. They are resistant to fire damage but susceptible to frost damage.
|
80
|
Small
|
2
|
1
|
Fire Fiend Warlock
|
|
Fire Fiends
|
Anointed by the fire lords, fire fiend warlocks wield elemental fire magic in the form of powerful ranged fire damage spells. They have low health and are susceptible to frost damage, but are resistant to fire damage.
|
448
|
Medium
|
1
|
4
|
Heavy Fire Fiend
|
|
Fire Fiends
|
Called by the fire lords to fight, heavy fire fiends are veteran fighters who can take a lot of punishment and deal massive physical and fire damage. They are also resistant to fire damage but susceptible to frost damage.
|
616
|
Medium
|
1
|
1
|
Light Fire Fiend
|
|
Fire Fiends
|
Called by the fire lords to fight, these are inexperienced warriors who deal light damage, wear light armor, and have low health, but tend to fight in groups. They are also resistant to fire damage but susceptible to frost damage.
|
96
|
Medium
|
1
|
1
|
Medium Fire Fiend
|
|
Fire Fiends
|
As servants of the fire lords, these warriors are the fiery heart of the fiend army. They deal moderate physical and fire damage, have moderate health, and are resistant to fire damage. However, they are susceptible to frost damage.
|
230
|
Medium
|
1
|
1
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Earth Elemental
|
|
Elementals
|
Earth elementals are born from fragments of the Earth Lord, Gaeadin. In battle, they can overwhelm heroes when in groups.
|
775
|
Medium
|
1
|
2
|
Earth Lord
|
|
Elementals
|
The Earth Lords, are immune to slows and stuns and splits into smaller elementals when destroyed, making them very hard to kill.
|
3000
|
Large
|
1
|
6
|
Earthling
|
|
Elementals
|
Earthlings cleave from earth elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
2
|
1
|
Fire Elemental
|
|
Elementals
|
Fire elementals are the most dangerous of all the elementals. They are unstable and have a disregard for the other elements.
|
1075
|
Medium
|
1
|
1
|
Fire Lord
|
|
Elementals
|
Loyal servants of Urza, Fire Lords resist fire damage and burst into Fire Elementals upon death.
They are also vulnerable to ice damage, and than splits into smaller elementals when getting destroyed.
|
5040
|
Large
|
1
|
6
|
Fireling
|
|
Elementals
|
Firelings kindle from fire elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
1.6
|
0
|
Ice Elemental
|
|
Elementals
|
Hailing from the frozen frost caverns of Arctos, Ice elementals are born from fragments of the Ice Lord, Iceberg. They are resistant to frost damage, but susceptible to fire damage, and splits into Icelings when damaged.
|
940
|
Medium
|
1
|
2
|
Iceling
|
|
Elementals
|
Icelings cleave from ice elementals when they die. They are fast, small and hard to kill, and can overwhelm heroes when in groups. They are also resistant to frost damage, but susceptible to fire damage.
|
120
|
|
2
|
1
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Armored Satyr
|
|
Order
|
Slightly slowed by the heavy armor but known for their distinctive call, armored satyrs are small and fast but unlike regular satyr runners, they aren't weak. They ignore heroes, avoid damage, and run straight for rifts.
|
250
|
Small
|
1.8
|
1
|
Crogon Hatchling
|
|
Unchained
|
From the darkest corner of the Greenthorn Swamp, Crogon Hatchlings poison their enemies with their spit. Fast and Small but dangerous minions with ranged attacks.
|
???
|
Small
|
1.5
|
1
|
Crossbowman
|
|
Order
|
Archers pepper their enemies with crossbow bolts, having low health and dealing damage at range. They are deadly in groups.
|
128
|
Medium
|
1
|
1
|
Dwarf Grenadier
|
|
Order
|
These dwarven explosive experts lob grenades that deal area fire and physical damage. Due to explosive familiarity, they are very resistant to fire damage.
|
200
|
Small
|
1
|
0
|
Dwarf Shaman
|
|
Order
|
Dwarf shamans cast a mystical magic shield that protects their allies against all damage types, but they have low health themselves.
|
128
|
Small
|
1
|
1
|
Earth Elemental
|
|
Elementals
|
Earth elementals are born from fragments of the Earth Lord, Gaeadin. In battle, they can overwhelm heroes when in groups.
|
775
|
Medium
|
1
|
2
|
Earthling
|
|
Elementals
|
Earthlings cleave from earth elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
2
|
1
|
Fire Elemental
|
|
Elementals
|
Fire elementals are the most dangerous of all the elementals. They are unstable and have a disregard for the other elements.
|
1075
|
Medium
|
1
|
1
|
Fire Fiend Imp
|
|
Fire Fiends
|
As familiars of the fire lords, these mischievous imps not only deal fire damage, but are quick and rush to enemy rifts ignoring heroes and guardians. They are resistant to fire damage but susceptible to frost damage.
|
80
|
Small
|
2
|
1
|
Fire Fiend Warlock
|
|
Fire Fiends
|
Anointed by the fire lords, fire fiend warlocks wield elemental fire magic in the form of powerful ranged fire damage spells. They have low health and are susceptible to frost damage, but are resistant to fire damage.
|
448
|
Medium
|
1
|
4
|
Fireling
|
|
Elementals
|
Firelings kindle from fire elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
1.6
|
0
|
Frost Clan Archer
|
|
Frost Clan
|
With the frost magic of Tundra but little to no training, these orcs archers deal moderate ranged damage but have low health. They can also freeze their enemies and are resistant to frost damage.
|
175
|
Medium
|
1
|
1
|
Frost Clan Heavy Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs have high health and deal frost damage. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
616
|
Medium
|
1
|
1
|
Frost Clan Kamikaze Kobold
|
|
Frost Clan
|
These chilly kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades.
|
24
|
Small
|
2.3
|
1
|
Frost Clan Kobold
|
|
Frost Clan
|
Frost Clan Kobolds are fast--very fast. However, because they are weak, they rely on speed to get behind enemy lines. Large groups are difficult to keep out of rifts. They are resistant to frost damage but susceptible to fire damage.
|
48
|
Small
|
2
|
1
|
Frost Clan Light Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs are new, inexperienced recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
96
|
Medium
|
1
|
1
|
Frost Clan Medium Orc
|
|
Frost Clan
|
Inadvertently imbued with frost magic by Tundra, these orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor. They can also freeze their enemies and are resistant to frost damage. However, they are susceptible to fire damage.
|
230
|
Medium
|
1
|
1
|
Frost Clan TNT Archer
|
|
Frost Clan
|
Although, imbued with frost magic, These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation by attacking them. They are susceptible to fire damage.
|
255
|
Medium
|
1
|
1
|
Gnoll Grenadier
|
|
Unchained
|
These gnolls are playing with fire. They lob fire-damage dealing grenades at heroes and guardians, but are worth no rift points.
|
285
|
Medium
|
1.6
|
0
|
Gnoll Hunter
|
|
Unchained
|
These gnolls are bloodthirsty hunters, looking to take down heroes and guardians. They deal massive physical damage but are worth no rift points.
Sporting razor-sharp teeth, a fast loping gait, and powerful claws, gnoll hunters aren’t interested in getting through the rift – they’re interested in killing you! (They’re also interested in killing archers and paladins, but everyone knows tender young war mage is the sweetest meat of all.)
|
400
|
Medium
|
1
|
0
|
Gnome Destroyer
|
|
Order
|
Crafty gnome destroyers bolt towards rifts, leaving everyone but kobolds in the dust. They are hearty for their size and hard to keep out of rifts.
|
62
|
Small
|
1.1
|
1
|
Heavy Fire Fiend
|
|
Fire Fiends
|
Called by the fire lords to fight, heavy fire fiends are veteran fighters who can take a lot of punishment and deal massive physical and fire damage. They are also resistant to fire damage but susceptible to frost damage.
|
616
|
Medium
|
1
|
1
|
Heavy Orc
|
|
Unchained
|
Heavy orcs have more health and armor than all their orcish brethren and withstand punishing damage from traps and attacks.
|
616
|
Medium
|
1
|
1
|
Heavy Soldier
|
|
Order
|
Veteran heavy soldiers are equipped with the finest weaponry and armor and have high health. They also resist damage at low health.
|
700
|
Medium
|
1
|
1
|
Hobgoblin Shaman
|
|
Unchained
|
These hobgoblins have secret healing techniques known only by their cabal and loyally heal their allies. However, they have low health themselves.
|
225
|
Small
|
1
|
1
|
Ice Elemental
|
|
Elementals
|
Hailing from the frozen frost caverns of Arctos, Ice elementals are born from fragments of the Ice Lord, Iceberg. They are resistant to frost damage, but susceptible to fire damage, and splits into Icelings when damaged.
|
940
|
Medium
|
1
|
2
|
Infinite Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Infinite Pride Hunter
|
|
Order
|
Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.
|
400
|
Medium
|
1
|
0
|
Infinite Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Kamikaze Kobold
|
|
Unchained
|
These kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades
|
24
|
Small
|
2.3
|
1
|
Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Kobold Runner
|
|
Unchained
|
Kobold runners are fast and drawn to rifts. They have low health and are easy to kill, but large groups are difficult to keep out of rifts.
|
48
|
Small
|
2
|
1
|
Light Fire Fiend
|
|
Fire Fiends
|
Called by the fire lords to fight, these are inexperienced warriors who deal light damage, wear light armor, and have low health, but tend to fight in groups. They are also resistant to fire damage but susceptible to frost damage.
|
96
|
Medium
|
1
|
1
|
Light Orc
|
|
Unchained
|
Light orcs are new, inexperienced Unchained recruits who deal light damage, wear light armor, and have low health, but tend to fight in groups.
|
96
|
Medium
|
1
|
1
|
Light Soldier
|
|
Order
|
Light soldiers are average in every way, dealing average damage, and having average health and armor. They gain damage resistance at low health.
|
118
|
Medium
|
1
|
1
|
Medium Fire Fiend
|
|
Fire Fiends
|
As servants of the fire lords, these warriors are the fiery heart of the fiend army. They deal moderate physical and fire damage, have moderate health, and are resistant to fire damage. However, they are susceptible to frost damage.
|
230
|
Medium
|
1
|
1
|
Medium Orc
|
|
Unchained
|
Medium orcs are slightly more experienced than light orcs. They deal moderate damage and have moderate health and armor.
They’re ugly, they’re dumb, they stink, and they have a terrible dental plan. They’re determined to get to the rifts, no matter what stands in the way. Clearly they must die - and fortunately they die easily and in large numbers. Just don’t get too close; their swords are rusty enough to cause a nasty case of lockjaw.
|
230
|
Medium
|
1
|
1
|
Medium Soldier
|
|
Order
|
As experienced soldiers, medium soldiers have moderate armor and health, and deal moderate damage. They gain damage resistance at low health.
|
294
|
Medium
|
1
|
1
|
Northmun Crossbowman
|
|
Northmun
|
As the ranged guard of Deg Itan, these archers deal massive frost damage. They are deadly in groups. They have low health but damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.
|
128
|
Medium
|
1
|
1
|
Northmun Heavy Soldier
|
|
Northmun
|
As the elite guard of Deg Itan, these soldiers deal massive frost and physical damage. They have high health but also damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.
|
700
|
Medium
|
1
|
1
|
Northmun Light Soldier
|
|
Northmun
|
As the lowest ranks in the guard of Deg Itan, these soldiers are average in every way, dealing average frost damage, and having average health and armor. Although they gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.
|
118
|
Medium
|
1
|
1
|
Northmun Medium Soldier
|
|
Northmun
|
As part of the guard of Deg Itan, these soldiers have moderate armor and health, and deal moderate frost damage. They gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.
|
294
|
Medium
|
1
|
1
|
Orc Archer
|
|
Unchained
|
Having little training other than "pointy end that way," orc archers deal moderate ranged damage but have low health.
Five brain cells smarter and a head taller than the average orc, these guys have been trained to point a crossbow at their enemies and pull the little trigger (the one by their finger). Given that orcs have the eyesight of an aged mole, their aim is pretty good. They’re more dangerous than their sword-wielding buddies; obviously, all orcs must die, but maybe these orcs should die first.
|
175
|
Medium
|
1
|
1
|
Orc TNT Archer
|
|
Unchained
|
These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation.
|
255
|
Medium
|
1
|
1
|
Order Mage
|
|
Order
|
These mages are masters of fire magic, casting high-damage, ranged fire spells. They have low health, but are resistant to trap damage.
|
448
|
Medium
|
1
|
4
|
Order TNT Archer
|
|
Order
|
Skilled with both arrows and explosives, these archers shoot dynamite-laden arrows at their foes that explode after a few seconds. Arrows can be destroyed before detonation.
|
128
|
Medium
|
1
|
1
|
Pirate Heavy Orc
|
|
Pirates
|
Murderous orc pirates maraude the seas of Centre. These orcs are faster and better at fighting, dealing more damage than other heavy orcs but have less health.
|
297
|
Medium
|
1.2
|
1
|
Pirate Light Orc
|
|
Pirates
|
Murderous orc pirates maraude the seas of Centre. These orcs are faster and better at fighting, dealing more damage than other light orcs but have less health.
|
48
|
Medium
|
1.3
|
1
|
Pirate Medium Orc
|
|
Pirates
|
These salty sea orcs have less health than medium orcs but are faster and deal more damage.
|
90
|
Medium
|
1.2
|
1
|
Pride Hunter
|
|
Order
|
Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.
|
400
|
Medium
|
1
|
0
|
Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Stilt Orc
|
|
Unchained
|
These acrobatically-inclined orcs are immune to floor traps due to their stilt-bound legs. They also carry long spears with which they deal physical melee damage. Although they are hard to hit and have a long reach, they have low health.
|
400
|
Medium
|
1
|
1
|
Wu Xing Arcane Mage
|
|
Wu Xing Dynasty
|
These powerful mages are schooled in an extremely powerful version of arcane magic. Firing arcane grenades these mages can pile up the damage fast in numbers.
|
448
|
Medium
|
1
|
4
|
Wu Xing Archer
|
|
Wu Xing Dynasty
|
These heavily trained archers have Magic Armor and fire a small rockets that can damage things around its target.
|
263
|
Medium
|
1
|
1
|
Wu Xing Heavy Soldier
|
|
Wu Xing Dynasty
|
Heavy Wu Xing soldiers have more health and Magic Armor than other soldiers and withstand punishing damage from traps and attacks.
|
650
|
Medium
|
1.1
|
1
|
Wu Xing Hunter
|
|
Wu Xing Dynasty
|
With the swiftness of a cat these dragon assassins move in quickly and attack heroes without any warning at all.
|
400
|
Medium
|
1
|
0
|
Wu Xing Light Soldier
|
|
Wu Xing Dynasty
|
These inexperienced soldiers have an average amount of health but have Magic Armor. They deal an average amount of physical damage can wreck enemy defenses in large groups.
|
107
|
Medium
|
1.1
|
1
|
Wu Xing Lightning Mage
|
|
Wu Xing Dynasty
|
These powerful mages are schooled in an extremely powerful version of lightning magic. Like their arcane counterparts, Wu Xing lightning grenades can pile up the damage fast if ignored.
|
448
|
Medium
|
1
|
4
|
Wu Xing Medium Soldier
|
|
Wu Xing Dynasty
|
Medium Wu Xing soldiers are slightly more experienced than their light counterparts. They deal moderate damage and have moderate health and also have Magic Armor.
|
263
|
Medium
|
1.1
|
1
|
Wu Xing Red Panda
|
|
Wu Xing Dynasty
|
These magical creatures have the power to drastically speed up their allies increasing the chances of a rift breach.
|
128
|
Medium
|
0.8
|
1
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Arctos Grizzly
|
|
Northmun
|
Hailing from the frozen land of Arctos, grizzly minions are large in size, have moderate health, and are angered when their allies fall.
|
425
|
Large
|
1
|
2
|
Arctos Shield Grizzly
|
|
Northmun
|
Carrying the standard of Arctos, these grizzlies are protected from frontal assaults, are highly resistant to frost damage, susceptible to fire damage, and have powerful medium-range melee attacks. They ignore heroes and physics traps, and attack guardians.
|
425
|
Large
|
1
|
2
|
Armored Arctos Grizzly
|
|
Northmun
|
As veterans of the army of Arctos, these grizzlies are protected against physical and frost damage but are susceptible to fire damage. Their attacks deal significant medium-range damage and reduce armor.
|
1232
|
Large
|
1
|
4
|
Armored Giant
|
|
Order
|
Giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.
|
1500
|
Large
|
0.6
|
4
|
Armored Grizzly
|
|
Order
|
These grizzlies are veteran fighters girded in both physical and frost armor. Their medium-range melee attacks rip through its enemies' armor, temporarily reducing it.
|
1232
|
Large
|
1
|
4
|
Armored Ogre
|
|
Unchained
|
These stout ogre soldiers are protected by physical armor. Like other ogres, they charge and slow their foes and are not affected by physics traps. They have +100 Physical Armor which translates to 50% damage reduction of physical attacks received.
|
1120
|
Large
|
0.8
|
3
|
Cyclops Shaman
|
|
Unchained
|
As disciples of Stinkeye and Oasis, cyclops shamans defend their beliefs by unleashing magical, heat-seeking missiles at non-believers who get in their way.
|
896
|
Large
|
0.8
|
3
|
Earth Lord
|
|
Elementals
|
The Earth Lords, are immune to slows and stuns and splits into smaller elementals when destroyed, making them very hard to kill.
|
3000
|
Large
|
1
|
6
|
Fire Lord
|
|
Elementals
|
Loyal servants of Urza, Fire Lords resist fire damage and burst into Fire Elementals upon death.
They are also vulnerable to ice damage, and than splits into smaller elementals when getting destroyed.
|
5040
|
Large
|
1
|
6
|
Fire Ogre
|
|
Unchained
|
Blessed by the fire lords, fire ogres deal fire damage, slow their enemies, and ignore physics traps, but are susceptible to frost damage.
|
990
|
Large
|
1
|
3
|
Forest Giant
|
|
Order
|
Forest giants may be slow but they are heavy-hitting, dealing massive physical damage. At low health, they move and attack more quickly.
|
2060
|
Large
|
0.7
|
3
|
Frost Clan Shield Troll
|
|
Frost Clan
|
Empowered by Tundra's magic, these large trolls use frosty shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians. They also ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
716
|
Large
|
1
|
3
|
Frost Clan Troll
|
|
Frost Clan
|
Frost Clan trolls deal massive frost damage and regenerate their health. They are also unaffected by physics traps and resistant to frost damage.
|
1276
|
Large
|
1
|
2
|
Frost Giant
|
|
Order
|
Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.
|
1232
|
Large
|
0.7
|
3
|
Frost Ogre
|
|
Unchained
|
Blessed by the ice lords, frost ogres deal frost damage and slow enemies. They ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
990
|
Large
|
1
|
3
|
Giant
|
|
Order
|
Slow but heavy-hitting, giants deal massive physical damage but are quick to anger. At low health, they move and attack more quickly.
|
1232
|
Large
|
0.7
|
3
|
Grizzly
|
|
Order
|
Always ready and roaring for a fight, grizzly minions are large in size, have moderate health, and are angered when their allies fall.
|
425
|
Large
|
1
|
2
|
Infinite Mountain Troll
|
|
Unchained
|
Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.
|
1680
|
Large
|
0.9
|
4
|
Mountain Troll
|
|
Unchained
|
Once thought to be a myth, mountain trolls deal massive physical damage and regenerate health. They also ignore physics traps.
|
1680
|
Large
|
0.9
|
4
|
Ogre
|
|
Unchained
|
Angry, lumbering ogres charge in, heavily slowing their enemies with their blows. They are also not affected by physics traps.
|
750
|
Large
|
1
|
2
|
Pirate Ogre
|
|
Pirates
|
Ogre pirates have a little less health but are faster and deal more damage than other ogres. Like all ogres, they slow their enemies.
|
750
|
Large
|
1
|
2
|
Pirate Shield Troll
|
|
Pirates
|
As expected, trolls make great pirates. Shield troll pirates deal more damage than normal shield trolls and regenerate health, but have less overall health. Blocks Frontal Attacks and only Attacks Guardians.
|
728
|
Large
|
1
|
3
|
Pirate Troll
|
|
Pirates
|
Unsurprisingly, trolls make pretty good pirates. Troll pirates deal more damage than normal trolls and regenerate health, but have less overall health.
|
1344
|
Large
|
1
|
2
|
Shield Grizzly
|
|
Order
|
What's worse than a grizzly? A grizzly with a shield. Shielded from the front, these large minions target guardians and ignore heroes.
|
403
|
Large
|
1
|
2
|
Shield Troll
|
|
Unchained
|
These large trolls have discovered shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians.
|
728
|
Large
|
1
|
3
|
Troll
|
|
Unchained
|
Large and thankfully solitary, trolls deal massive physical damage and regenerate health. They are also large enough to ignore physics traps.
|
1344
|
Large
|
1
|
2
|
Wu Xing Bear
|
|
Wu Xing Dynasty
|
These ferocious, bear minions are intimidating in size and heal when their allies fall.
|
390
|
Large
|
1
|
2
|
Wu Xing Terracotta Giant
|
|
Wu Xing Dynasty
|
The heavy walk of these high hit point clay monsters shakes the earth so violently that that it can be very hard to move when near them.
|
1232
|
Large
|
1
|
3
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Armored Satyr
|
|
Order
|
Slightly slowed by the heavy armor but known for their distinctive call, armored satyrs are small and fast but unlike regular satyr runners, they aren't weak. They ignore heroes, avoid damage, and run straight for rifts.
|
250
|
Small
|
1.8
|
1
|
Crogon Hatchling
|
|
Unchained
|
From the darkest corner of the Greenthorn Swamp, Crogon Hatchlings poison their enemies with their spit. Fast and Small but dangerous minions with ranged attacks.
|
???
|
Small
|
1.5
|
1
|
Earthling
|
|
Elementals
|
Earthlings cleave from earth elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
2
|
1
|
Frost Clan Kamikaze Kobold
|
|
Frost Clan
|
These chilly kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades.
|
24
|
Small
|
2.3
|
1
|
Frost Clan Kobold
|
|
Frost Clan
|
Frost Clan Kobolds are fast--very fast. However, because they are weak, they rely on speed to get behind enemy lines. Large groups are difficult to keep out of rifts. They are resistant to frost damage but susceptible to fire damage.
|
48
|
Small
|
2
|
1
|
Iceling
|
|
Elementals
|
Icelings cleave from ice elementals when they die. They are fast, small and hard to kill, and can overwhelm heroes when in groups. They are also resistant to frost damage, but susceptible to fire damage.
|
120
|
|
2
|
1
|
Infinite Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Infinite Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Kamikaze Kobold
|
|
Unchained
|
These kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades
|
24
|
Small
|
2.3
|
1
|
Kobold Pup
|
|
Unchained
|
Kobold pups are young, very fast kobolds. Because of their small size, they are hard to catch and keep out of rifts but have low health.
|
10
|
Small
|
2
|
1
|
Kobold Runner
|
|
Unchained
|
Kobold runners are fast and drawn to rifts. They have low health and are easy to kill, but large groups are difficult to keep out of rifts.
|
48
|
Small
|
2
|
1
|
Satyr Runner
|
|
Order
|
Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.
|
80
|
Small
|
2
|
1
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Arctos Shield Grizzly
|
|
Northmun
|
Carrying the standard of Arctos, these grizzlies are protected from frontal assaults, are highly resistant to frost damage, susceptible to fire damage, and have powerful medium-range melee attacks. They ignore heroes and physics traps, and attack guardians.
|
425
|
Large
|
1
|
2
|
Dwarf Shaman
|
|
Order
|
Dwarf shamans cast a mystical magic shield that protects their allies against all damage types, but they have low health themselves.
|
128
|
Small
|
1
|
1
|
Frost Clan Shield Troll
|
|
Frost Clan
|
Empowered by Tundra's magic, these large trolls use frosty shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians. They also ignore physics traps, are resistant to frost damage but susceptible to fire damage.
|
716
|
Large
|
1
|
3
|
Hobgoblin Shaman
|
|
Unchained
|
These hobgoblins have secret healing techniques known only by their cabal and loyally heal their allies. However, they have low health themselves.
|
225
|
Small
|
1
|
1
|
Pirate Shield Troll
|
|
Pirates
|
As expected, trolls make great pirates. Shield troll pirates deal more damage than normal shield trolls and regenerate health, but have less overall health. Blocks Frontal Attacks and only Attacks Guardians.
|
728
|
Large
|
1
|
3
|
Shield Grizzly
|
|
Order
|
What's worse than a grizzly? A grizzly with a shield. Shielded from the front, these large minions target guardians and ignore heroes.
|
403
|
Large
|
1
|
2
|
Shield Troll
|
|
Unchained
|
These large trolls have discovered shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians.
|
728
|
Large
|
1
|
3
|
Wu Xing Red Panda
|
|
Wu Xing Dynasty
|
These magical creatures have the power to drastically speed up their allies increasing the chances of a rift breach.
|
128
|
Medium
|
0.8
|
1
|
Detailed View
Minion
|
Preview
|
Faction
|
Description
|
Base HP
|
Size
|
Base Speed
|
Rift Points
|
Dwarf Grenadier
|
|
Order
|
These dwarven explosive experts lob grenades that deal area fire and physical damage. Due to explosive familiarity, they are very resistant to fire damage.
|
200
|
Small
|
1
|
0
|
Fire Elemental
|
|
Elementals
|
Fire elementals are the most dangerous of all the elementals. They are unstable and have a disregard for the other elements.
|
1075
|
Medium
|
1
|
1
|
Fire Lord
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|
Elementals
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Loyal servants of Urza, Fire Lords resist fire damage and burst into Fire Elementals upon death.
They are also vulnerable to ice damage, and than splits into smaller elementals when getting destroyed.
|
5040
|
Large
|
1
|
6
|
Fire Ogre
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|
Unchained
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Blessed by the fire lords, fire ogres deal fire damage, slow their enemies, and ignore physics traps, but are susceptible to frost damage.
|
990
|
Large
|
1
|
3
|
Fireling
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|
Elementals
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Firelings kindle from fire elementals when they die. They are small and hard to kill, and can overwhelm heroes when in groups.
|
77
|
Small
|
1.6
|
0
|
Frost Clan Kamikaze Kobold
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|
Frost Clan
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These chilly kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades.
|
24
|
Small
|
2.3
|
1
|
Frost Clan TNT Archer
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|
Frost Clan
|
Although, imbued with frost magic, These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation by attacking them. They are susceptible to fire damage.
|
255
|
Medium
|
1
|
1
|
Gnoll Grenadier
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|
Unchained
|
These gnolls are playing with fire. They lob fire-damage dealing grenades at heroes and guardians, but are worth no rift points.
|
285
|
Medium
|
1.6
|
0
|
Gnome Destroyer
|
|
Order
|
Crafty gnome destroyers bolt towards rifts, leaving everyone but kobolds in the dust. They are hearty for their size and hard to keep out of rifts.
|
62
|
Small
|
1.1
|
1
|
Kamikaze Kobold
|
|
Unchained
|
These kobolds carry dynamite on their backs, detonating it and themselves to stop heroes and destroy barricades
|
24
|
Small
|
2.3
|
1
|
Orc TNT Archer
|
|
Unchained
|
These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation.
|
255
|
Medium
|
1
|
1
|
Order TNT Archer
|
|
Order
|
Skilled with both arrows and explosives, these archers shoot dynamite-laden arrows at their foes that explode after a few seconds. Arrows can be destroyed before detonation.
|
128
|
Medium
|
1
|
1
|
|