Orcs Must Die! Unchained Wiki
Advertisement

Armor[ | ]

Every point of Armor provides 1% effective health against the attacks of the same damage type. Armor grants damage reduction against a type of damage. It can also be expressed as following: if you have 1000 Health Points (HP), each armor point grants 10 Effective Health Points (EHP) (1%).

Armor applies to both, Heroes and Enemies. All Heroes have 0 armor as base, most enemies too. Armor doesn't have a cap in either direction.

There are 6 types of armor, one for each element/damage type in the game: Physical, Frost, Fire, Arcane and Lightning. The Sixth type of armor is Magical, which englobes the last four, magic armor gives armor against all four magic elements.

Armor-header

Physical, Lightning, Fire, Arcane and Ice Armor Icons

Armor can have positive and negative numbers, a positive amount of armor translates in a greater EHP and has an equivalent damage reduction in %. A negative amount of armor means a lower EHP than your HP and therefore a damage amplification.

Below you can see a brief table with some of the most used armor values in the game and their equivalents to damage reduction or amplification:

Armor Damage Reduction (%) Armor Damage Amplification (%)
6 5,66 -6 5,66
8 7,41 -8 7,41
12 10,71 -12 10,71
15 13,04 -15 13,04
25 20,00 -25 20,00
50 33,33 -50 33,33
100 50,00 -100 50,00
150 60,00 -150 60,00

Armor Calculator[ | ]

For an Armor Calculator visit: https://docs.google.com/spreadsheets/d/1wrdNFXoZ-eEcjTAICZ6M3NWN3tiFDN2tdByc2DkZqYQ/edit#gid=1174861811

Physical Armor[ | ]

Physical Armor reduces the damage taken/dealt from Physical attacks. This includes Physical Heroes, Physical Minions, Physical Traps, etc.

Sources to obtain Physical Armor:


Ways of reducing enemies' Physical Armor:


Enemies with Physical Armor:

Magical Armor[ | ]

Magic Armor reduces the damage taken/dealt from Magical attacks. Magical attacks include all the elements: Ice, Fire, Lightning and Arcane. This includes Magical Heroes, Magical Minions, Magical Traps, etc.

Sources to obtain Magic Armor:


Enemies with Magic Armor:

Armor-Minions

Armor from Minion Abilities


Ice Armor[ | ]

Ice Armor reduces the damage taken/dealt from Frost attacks. This includes Frost Heroes, Frost Damage Minions, Frost Traps, etc.

Enemies with Ice Armor:


Fire Armor[ | ]

Fire Armor reduces the damage taken/dealt from Fire attacks. This includes Fire Heroes, Fire Damage Minions, Fire Traps, etc.

Ways of reducing enemies' Fire Armor:


Enemies with Fire Armor:

Armor-CTModifier

Armor from Chaos Trials Modifier


Lightning Armor[ | ]

Lightning Armor reduces the damage taken/dealt from Lightning attacks. This includes Lightning Heroes, Lightning Damage Minions, Lightning Traps, etc.

Enemies with Lightning Armor:


Arcane Armor[ | ]

Arcane Armor reduces the damage taken/dealt from Arcane attacks. This includes Arcane Heroes, Arcane Damage Minions, Arcane Traps, etc.

Ways of reducing enemies' Arcane Armor:

  • -12 Per Arcane Debuff stack (max 5 stacks, -60 armor). Every Arcane attack from any source adds a stack of this debuff to the target.


Enemies with Arcane Armor:

Positive Armor[ | ]

As stated erlier, armor can have positive and negative numbers, a positive amount of armor translates in a greater EHP and has an equivalent damage reduction in %.

The EHP gain from each armor point is constant, always 1%. If you expand the table below you can see a more detailed information about positive armor, the equivalent of damage reduction and the EHP:

Negative Armor[ | ]

Unlike positive armor, negative armor means that the damage taken is greater, the damage is amplified instead of reduced. Which means that the EHP from negative armor is also negative, lower than the base HP.

For negative armor, the EHP loss from each negative armor point is not constant. If you expand the table below you can see a more detailed information about positive armor, the equivalent of damage reduction and the EHP:

Advertisement